Augmented Reality Portal inspired from the game by Valve (well, sort of - a true AR Portal effect requires several cameras, maybe we'll do it later). The two devices can copy and paste each other's content in real-time. They also can add some video effects.
Physics is the best way in my opinion to prove that a real-time 3D tracking is indeed correct. This video is old stuff actually, you may notice there are no virtual shadows on this one (there are some on other videos) so something is missing but the result is still quite cool, isn't it ?
In this category, Augmented Reality Maintenance, I cannot show you some very impressive results we had because of legal matters with our (satisfied) customer. You can see it in his own technological showcase though somewhere in Europe :-)
So here is a similar video, but, ahem, far more artisanal... but the stuff tracked here is far easier to carry abroad for a demo than a 300 kg motor !
It uses the same set-up that that video of Demo 2004 that-took-the-Intern et-by-storm-some-mon ths-ago-and-it-reall y-made-some-servers- crash-down-yes-it's- true! Here it shows you could move a building ! A funny side-effect of the tracking at the end, you can hit the real table and make the virtual car shake.
There is no real gameplay here in this prototype, and it's nevertheless a lot of fun. You simply have two virtual RCCs on a real mockup in front of you, and you drive them where you want. For the anecdote, one of the screams when the cars fall down is the famous Wilhelm scream.
3D inserts on a 3D tracking of the face, all this reprojected on a 2D board. I guess we like complicated stuff. The visual delay between the real face and the reprojection proves the delay of the whole process is okay.
This is the kind of video that you see inserted in the board in the "face mapping" video. I put one here in fullscreen in order to allow you to have a better opinion. As usual, now it's better :-) It ends with a 360 tracking on a box, art for art's sake !
Various experiments using augmented reality and real-time tracking to do "video-in-video" effects. It starts with TV heads, then shows the first digital zoom only made of paper, and ends with a cool way to dress up an avatar.
Yes it's a boring one but since it's already old news, I don't have the will to do a better cut of all this. This is a repeat for a tracking in a real street that we cannot show you here. The larger motion is at the end, and yes at one time there is a slight drift. It works better now, trust me :-)
A good sign the tracking is okay is that all this has been obtained on the first test and with no feedback for me when I held the camera. In brief, as long as it is a bit smooth, the real-time tracking is okay.
We just wanted to see what happened when you use the nightshot functionality of some standard camera. Here the camera is lying in front of the driver on the right of the steering wheel, and everything is done with a laptop on the passenger's seat.
I thought you might like to see the ancestor of the famous Augmented Reality Demo 2004 demo. It still made enough ooohs and aaahs to be included - with a different setting - in a TV report in early 2003...
This is Studio Tracking. Well, I mean, we are tracking every ad in the French magazine "Studio". This early prototype has a low framerate when it is in search mode, but you can see we have the real-time tracking back in action as soon as the search is over. All the 40 ads in this magazine were taught to the PC. This is done with a standard PC and a standard - even sub-standard actually ! - webcam.
One of the earliest tracking demo we made. Back to "marker days". It was very quickly packaged to become a software with which you could show a 3D object in Augmented Reality to a distant person via IP.
A 3D markerless tracking demo. There is no way to hide : even if you use the pad to make the avatar go behind the house, the camera can move freely and find him.
Well, it turns out the Youtube compression method works very badly with the image of the ground in this video. Still, I prefer this to big black and white markers ;-)
From the chest, the Alien way. Yes there is a big "marker" on the chest, but it is not an augmented reality marker like in AR Toolkit (the markers you see in many Augmented Reality videos on the Internet), just an "everyday" marker.
Still old stuff, but I just wanted to show that the castle could be tracked with faster motion than in the Physics video Part 1. Yes there is some error at time on the occlusion, but then check out the "occlusion" video for something neater. And as always, trust me, now it's better :-)
An old video I found on my hard drive. The building is the HQ of TV Asahi in Tokyo. The camera is at the top of another building. We could control it from a room inside TV Asahi. So we are actually tracking ourselves...
This technical demo is here to show that you can zoom a lot and still track, alas with some drift.
Another old demo in which the PC that is tracked is actually the PC that is doing the tracking. But this is not the self-reference philosophical mumbo-jumbo that is interesting. It is rather the fact that this time the texture on the object is almost non-existent.